Shaders
Pokemon mystery dungeon shadow effect
In the PDM remake, the developers wanted to recreate the pastel and pencil effect of the original game.
A few days after the game was released, I decided to recreate the shadow effect of the game using Unity3D.
Link’s Awakening Toy Effect
In the link’s awakening remake, the developers wanted to create a toy artstyle.
To support this ambition, they created toy-like models and used a visual effect based on the behaviour of the eyes. When we look closely at something small, our peripheral vision becomes blurred.
Post-rendering Pencil Effect
This effect is achieved by the creation of an image-effect shader made with Unity3D.
The shader works in the following way: the shader will compare the constrats between pixels and draw a pixel here. By this way, the edges of the meshes appears and looks like pencil.
World Space Ripple Effect
The world space ripple effect is an effect that spread an emissive circle over objects in a world space. This effect was made on Unity3D.