Additional Games

Rogue of Cards

September 30th to October 2nd 2023

Rogue of Cards is a game developed during the 54th Ludum Dare Game jam. I did this jam solo and the theme was “Limited space”.

Rogue of cards is a top-down puzzle game in which you play a rogue trying to steal a treasure in a chest.

Use the cards you gather to perform diverse actions like pass through walls or destroy them!

I’ve tried to fit the theme by creating a limited spaced grid, and a limited amount of card you can gather at the same time, I’ve also wanted to reinforce this idea of limitation by restricting the order of usage of the card you have.

The game is playable on browser,
Play on itch.io : https://pierrez.itch.io/rogueofcards
Play on Ludum dare site: https://ldjam.com/events/ludum-dare/54/rogue-of-cards

Zaria

April 13th to April 15th 2019

Zaria is a game developed during the Ubisoft Game Challenge 2019 in Montpellier. The theme was « Poupée Russe ». The goal of the competition was to create a game under 72h. This game has been ranked 3rd out of 10.

This game is a musical-memory runner game. The goal is to get to the end of the level without hitting the obstacles more than 2 times. The trick is that the obstacles are each associated with a certain sound in the music of the game, they will appear in front of you faster and faster, and you will have to guess by listening to the music which obstacle will appear in order to be able to avoid it.

For this project, I was in charge of the prototyping, some VFX’s and of the writing of specific shaders.

We was a team of 12 persons  during 72h, it was the first time I’ve worked with more than ten people.

Burning Greed

June 27th to June 29th 2018

Burning Greed is a game developed during a local game jam of 40h. The theme was “After end” and we also had 3 constraints: 

  • The game must be over under 30 secondes.
  • The fire must be a core gameplay element.
  • The game must feature haptics feedbacks.

We was a team of 6 persons. I was in charge of the Game Design(3C) and the various VFX’s of the game.

The game is about a team of 4 mage that just defeated the final boss of a dungeon, and they fight over the treasure.

The winner is the last man standing and a touch is a kill. Each player have the same abilities, basic platformer movements, and they can cast fireballs. Those can burn some objects and kill a player by touch.

Doppelgangers

July 10th 2020 to July 12th 2020

Doppelgangers is a game developed during the GMTK jam 2020 in 48h, it was my first time doing game jam solo.

This game is a physic based pinball game in which the goal is to destroy all the bouncy white spheres with the little shiny spheres. The player can interact with those spheres by clicking on its desired location on screen to push or attract them.

The theme of the jam was “Out of Control”. I’ve chosen to take the quote literally and give the player a limited amount of inputs for each stage.

For this jam, I wanted to challenge myself by making a game with simple mechanics and not much code to create, in order to focus on make it the more juicy and satisfying to play as possible.

Play the game in browser: https://pierrez.itch.io/do

Hypernova

August 2nd to August 4th 2019

Hypernova is a game developed during the GMTK jam 2019 in 48h.

We was a team of 2 persons. I was in charge of the game & level design and the VFX’s, and the other person was programming.

The theme of the jam was “Only one”. We’ve decided to make pinball-like game with only one ball. The player can move around and push the ball forward, but if he is touched by it, he loses. The goal is to destroy all the red squares on the stage.

Play the game in browser: https://kezzax.itch.io/hypernova

Cathedral Keeper

November 5th  to November 8th 2021

Cathedral Keeper has been created during the VLGJAM 2021.

We was two persons on this project and I was in charge of the programming and the VFX while my partner was in charge of the 3D, animations and world building.

The theme of the jam was Arcade, so we decided to make a stress relief game(a bit like doom is doing it) in which the player is bashing mobs with weapons he find on the ground.

There is 3 types of weapons with several stats of damage aand range: A chainsaw, a mop and a baseball bat.

The goal is to hit a score of 10 000 without dying and have fun killing all these skeletons!

Play the game in browser: https://kaimon.itch.io/cathedral-keeper

Twin Heroes

December 1th to December 4th 2018

Twin Heroes is a game developed during the 43th Ludum Dare. The theme was “a sacrifice must be made“.

The game itself is a cooperative 2 player boss fight with 2D topdown view, with a mechanic that fits the theme : between his differents phases, the boss will cast a shield that make him invincible, one of the two player have to sacrifice himself in a dark smoke to break it, and the other has to reach the white smoke to resurrect him. The player can also dash and attack in front of them with a sword.

For this project, I was in charge of programming character controls as well as the boss behavior, and also the VFX creation. For global design, we were both game designers.

The challenge with this production was that I was teaching my teammate the basics of programming at the same time, and make him program the scenes transitions and the  camera behaviour.

We was a team of 2 persons  during 48h. It was my first jam as a teacher.

Play the game: https://darhen.itch.io/twin-heroes

Falling Shinobi

April 11th to April 16th 2018

Falling Shinobi is a game developed during a workshop week of my formation.

We was a team of 8 persons, and we were learning Unity throught this project.

The game is an arcade mobile game in which you throw across the screen and control a ninja. The goal is to destroy all the targets before touching the ground.

Torm

February to June 2017

Torm is a platforming game in which you play as the death reaper himself, named Torm.
But you’re not alone! Your scyther is also a character which speak.

The tone of the game revolves around those to differents characters, Torm is the death reaper ,is very bored by his job and is veeeery lazy. His scyther always forces him to do his job and never leaves him.

The game has been developed with the software “Clickteam Fusion” and we were a team of 3.
I’ve been in charge of the programming and the writing of the game.

I’ve also worked on the game and level design in tandem with a colleague.

You can find more cinematic content here:

Trailer: https://www.youtube.com/watch?v=P1AKPmlvSNo&list=PLZtKPIQvzDbRX8ESCnXJkNwqsIkGWnrPv&index=1

Introduction cinematic : https://www.youtube.com/watch?v=gXX7muzL6kw&list=PLZtKPIQvzDbRX8ESCnXJkNwqsIkGWnrPv&index=2

Rhésus

October 3rd to October 7th 2016

Rhésus is a game in which you play a private detective named Rhésus, searching his missing daughter, Anna.

The game is an Horror / Puzzle game where you have to survive and find clues to find Anna.

The game has been developed with the software “ClickTeam Fusion” and we were a team of 3.

For this game, I was in charge of the writing and developpment. I’ve worked on the game and level design too with the rest of the team