Shaders

Pokemon mystery dungeon shadow effect

In the PDM remake, the developers wanted to recreate the pastel and pencil effect of the original game.

A few days after the game was released, I decided to recreate the shadow effect of the game using Unity3D.

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Link’s Awakening Toy Effect

In the link’s awakening remake, the developers wanted to create a toy artstyle.

To support this ambition, they created toy-like models and used a visual effect based on the behaviour of the eyes. When we look closely at something small, our peripheral vision becomes blurred.

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Post-rendering Pencil Effect

This effect is achieved by the creation of an image-effect shader made with Unity3D.

The shader works in the following way: the shader will compare the constrats between pixels and draw a pixel here. By this way, the edges of the meshes appears and looks like pencil.

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World Space Ripple Effect

The world space ripple effect is an effect that spread an emissive circle over objects in a world space. This effect was made on Unity3D.

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