FPS Prototype
In this prototype, the player can shoot at things and create a zone around him that allows him to make green blocks grow.
The process of designing the gameplay for this prototype was more like a process of experimentation, which then quickly turned into a process of discovery. I started by programming the absolute basics of the game.
I wanted to create different situations in which this mechanic will be interesting and discover things about it.
I’m hoping to explore this prototype further in the future.